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 EA Mobile Releases Tetris for Android, bejeweled and Monopoly Coming Next Month


 EA Mobile Releases Tetris for Android, bejeweled and Monopoly Coming Next MonthEA Mobile today announced the development of two games for the T-Mobile G1. Tetris is available today and Bejeweled and MONOPOLY Here & Now Edition will become available in November. All three games will be available in the United States for purchase and download directly from www.eamobile.com.

Tetris

The global hit Tetris comes to Android! A touch screen lets you spin, flick and move Minos in three challenging modes. Clear lines and rows as fast as you can to rack up a big score in thrilling 40 Lines mode. Race against the clock to earn points in action packed Ultra mode. See how long you can survive as the Minos rain down faster and faster in Marathon mode. Experience dazzling colors and animations, and entertaining music and sound effects as you complete level after level. Take on the challenge of Tetris.

Bejeweled

The Android version of the best gem-swapping puzzle game features touch screen controls that let you line up sparkling diamonds, gleaming sapphires, twinkling rubies and more in both portrait and landscape displays. Play until no more rows or columns of gems are possible in Classic mode. Or players can race against the clock on their mission to fill the progress bar and advance to the next level in Action mode.

MONOPOLY Here & Now Edition

Build a real estate empire! Play MONOPOLY Here & Now Edition on Android, the world-popular board game - now updated with a modern twist. Touch the screen to control the game. Buy and sell properties like Waikiki Beach, Fenway Park, and more. Dynamic animated tokens include a hybrid car, a mobile phone, and a labradoodle. Demonstrate your trading savvy as you buy, sell, and put your competitors out of business. Compete to win all the MONOPOLY cash!

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 Gartner Says Worldwide Mobile Gaming Revenue to Surpass $4.5 Billion in 2008


Gartner Says Worldwide Mobile Gaming Worldwide mobile gaming revenue is on pace to total $4.5 billion in 2008, a 16.1 percent increase from 2007 revenue of $3.9 billion, according to Gartner, Inc. While mobile gaming revenue will continue to lag behind other value-added entertainment services - such as music and adult content - the market still has much potential.

“Although current consumer interest in, and usage of, mobile gaming is generally low, the potential for growth remains lucrative, with the market skewed toward lower-income segments, mobile workers and smartphone and personal digital assistant (PDA) users,” said Tuong Huy Nguyen, principal analyst at Gartner.

“The fact that mobile gaming provides good value for the money is one reason for the healthy growth rate,” Mr. Nguyen said. “For a relatively small sum, consumers can enjoy a game over and over again, which is particularly relevant in emerging economies where penetration of consoles and PCs is lower. Video games in their original versions (on PCs or consoles) represent a form of entertainment recognized across a wide population, while portable consoles have also taken the market a step towards gaming on a mobile device. Finally, game publishers and mobile operators are getting better at working together and becoming more active in the mobile gaming space.”
Gartner predicts that mobile gaming revenue will experience a compound annual growth rate of 10.2 percent between 2007 and 2011 with worldwide end-user spending reaching $6.3 billion in 2011. Analysts said mobile operators and other game providers should build usage by offering game demos or advertising-funded games.

Gartner Says Worldwide Mobile Gaming The Asia/Pacific region (including Japan) represents by far the largest market for mobile gaming, with end-user spending forecast to total $2.3 billion in 2008 and reach $3.4 billion by 2011. The mobile-game market has outshone the PC and console game market in the emerging territories of Asia largely because of the low penetration of PCs compared with that of mobile devices. India is expected to lead among Asian countries in terms of total mobile gaming revenue generated, with the 2007 figure at approximately $80 million. This is forecast to reach $450 million by 2012.

“Emerging market operators should make the most of the demand for mobile games and the low PC penetration in these regions and push game sales as a viable, albeit imperfect, lower-cost substitute to PC and console games,” said Madhusudan Gupta, senior analyst at Gartner.

The mobile gaming market in Western Europe is expected to grow from $701 million in 2008 to $862 million by 2011. The North American market is projected to grow from $845 million to approximately $1.2 billion in 2011. The gap between North American and Western European mobile-gaming revenues is expected to widen over the forecast period as more users in North America adopt mobile data services in general.

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 Sony Ericsson takes up the mobile gaming gauntlet with new mobile gaming phone range.


Sony Ericsson takes up the mobile gaming gauntlet with new mobile gaming phone range.It appears Sony Ericsson wants to break into the mobile gaming world big time, hoping maybe to become the “Nintendo Wii” after striking a deal which will turn a mobile handset’s camera into a motion control sensor.

Apparently Sony Ericsson has signed with GestrueTek, a company in California with a deal to brink GestureTek software to Sony Ericsson mobile handsets by September. This GestureTek software is already in use on Sony’s EyeToy for the PlayStation 2, and apparently will work with now and old Sony Ericsson mobile phones, and uses the mobile phone’s camera as a motion sensor to sense movement.

GestureTek on Sony Ericsson mobile should allow mobile gamers to directly control gaming characters via tilting their handset just like much more expensive mobile phones do with an accelerometer such as the Apple iPhone and the LG Secret.

Sony Ericsson takes up the mobile gaming gauntlet with new mobile gaming phone range.At present Sony Ericsson only has a couple of games available which are Super Monkey Wall and Crash Bandicoot, however we are sure once this gets up steam there will be loads of compatible games coming out.
Sony Ericsson takes up the mobile gaming gauntlet with new mobile gaming phone range.With Sony Ericsson picking up the mobile gaming baton it is more than likely Sony Ericsson will be propelled as a gaming brand and maybe in the near future we could be seeing a dedicated PlayStation mobile handset which has been rumoured in the past, and would undoubtedly be an alternative to Nokia’s N-Gage.

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 ATT Game Development Contest for Windows Mobile


ATT Game Development Contest for Windows Mobile
AT&T, Microsoft, HTC and I-play announced today the creation of the AT&T Game Development Contest for Windows Mobile to discover the next breakthrough mobile game. The AT&T Game Development Contest is launching May 1.

Beginning May 1, gaming developers can fill out the online entry form to submit their Windows Mobile compatible game. All game entries submitted during the next three months will be reviewed and judged based on the following criteria: game-play value and quality, game uniqueness and creativity, and marketplace potential.

One grand-prize winner will receive a mobile game developer contract with I-play, prime placement of the finished game on the game portal on AT&T MEdia Mall and a cash prize of $25,000. Prizes will also be awarded to three finalists and 10 semifinalists. For complete contest details, contest entry and prize structure, visit http://developer.att.com/gamescontest. The deadline to submit an entry is July 31, 2008. The winner will be announced at CTIA Wireless I.T. & Entertainment 2008 in San Francisco.

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 Interesting Mobile Game that Gives You Real Rewards


FIT in Japan has created a game called "Ippon Zuri", a fishing game that deliver real fish to your doorstep if you catch a fish

Mobile Game
It is still depends on your luck though, when a fish takes the bait in the fishing game, you will be sent to a slot machine where you only catch the fish if all 3 slots line up with same picture. The company worked together with local fish dealer who will be sending the fish to your doorstep.

The mobile games is free to download and it will cost 1000 yen 10 USD for 4 plays.


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 Gameloft Launches Mobile Games for Touch Screen Handsets


Mobile GamesGameloft announced the launch of games designed especially for touch screen mobile handsets.

Using the company's expertise from developing stylus-based games for the Nintendo DS, Gameloft sought out ways to best utilize the touch screens, which transform gameplay into a more intuitive experience and remove the limitation of small keyboards.

"The hype for 2008 will focus on the emergence of these new handsets and Gameloft has already gotten a head start," said Michel Guillemot, President and CEO of Gameloft. "This is a new step in terms of development, one that leads us to rethink how we approach our game controls so that players can interact directly with the screen and get a greater gaming experience. Touch screen games are perfect examples of how modern technology can advance the gaming industry."

Gameloft already has more than 15 touch screen games in its catalogue, including Block Breaker Deluxe, Brain Challenge and Brain Challenge 2, Bubble Bash, Platinum Solitaire, Chessmaster, Miami Nights: Single in the City, Paris Hilton's Diamond Quest, Sexy Poker Manga, Catchphrase, Deal or No Deal, Shrek the Third, Real Football: Manager Edition, and CSI Miami. These games were developed for the first touch screen mobile phones available on the market, including the LG Viewty, LG KS20, the HTC touch screen line, and the Samsung SGH-F700. Gameloft's touch screen games were initially developed in Java, though some will also be developed on the Windows Mobile platform.

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 PopCap Games to develop multiplayer mobile games for SNAP Mobile


Mobile gameNokia and PopCap Games will bring connected mobile Java games to the SNAP Mobile platform. The award winning Chuzzle is the first game to be re-developed by PopCap under a multi-game agreement.

"Downloads of our mobile games continue to grow rapidly and we have learned that consumers are increasingly looking for on-the-go games that allow them to interact with one another," said Andrew Stein, Director of Mobile Business Development, PopCap. "To help meet that growing demand, we're happy to cooperate with a company like Nokia that shares our vision of bringing engaging and fun casual games to the mobile mass-market along with a proven track record of efficiently distributing and hosting connected mobile games."

The multiplayer version of Chuzzle will feature community offerings, including chat, leader boards, and more. The original single player version of Chuzzle, which was named 'Casual Game of the Year' in 2005 by Billboard's Digital Entertainment & Media Excellence Awards, is expected to be available on a variety of mobile devices powered by SNAP Mobile by the end of 2008.

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 VOLLEE BRINGS 'SECOND LIFE' TO MOBILE


Vollee to Offer Pre-Registration for Open Beta

Game Developers Conference - San Francisco - The Second Life® experience is coming to mobile. The 3D virtual world platform, created by Linden Lab® will soon be available on 3G handsets via Vollee's streaming mobile games service. Beta trials for Vollee's new mobile offering for the Second Life Grid platform (an inter-connected platform which extends beyond the mainland of Second Life itself) will be open to those who pre-register by visiting: www.vollee.com/secondlife.

VOLLEE BRINGS Game

Vollee's Second Life mobile service will enable access to the virtual world of Second Life for Residents to explore, interact and communicate on-line. The Second Life mobile experience reformats the online world to fit on mobile phone screens while mapping the keys on handsets to commands in-world. Existing Residents can simply log-in and people new to Second Life can also try out the online world for the first time through the mobile service. With a simple download to their 3G mobile handset, anyone can enjoy their online Second Life session while on the move.

"What we have developed is a service which, for the first time, allows you to access a rich persistent virtual 3D world the way it is supposed to be experienced on your phone," said Martin Dunsby, CEO, Vollee. "This is a true ‘before and after moment' in which mobile is living up to its potential in serving as an always on, connected platform."

"For Linden Lab, this represents an intuitive way to extend the reach and accessibility of the Second Life Grid platform," said Chris Mahoney, Business Deveopment Manager, Linden Lab. "This is a great way for Second Life Residents to stay connected to their friends, business and experiences in-world, wherever they are."

Vollee's proprietary solution is the only one on the market that can stream any high-end PC title to mobile, including popular massively multiplayer online role playing games. The company's technology takes into account the screen size, the key layout and makes sure all the fun of playing the original game remains. Vollee's interactive video streaming platform optimizes compression to minimize bandwidth requirements and also leverages the 3G mobile networks in such a way that gamers can not only navigate virtual worlds but also play fast paced, high quality video games previously impossible on mobile. A single software download to a 3G handset provides access to the Vollee streamed titles, enabling gamers to find and play mobile games more easily than ever.

Vollee's Second Life mobile beta trials will begin in May 2008, but fans can pre-register beginning today by visiting www.vollee.com/secondlife.

More information about the Second Life Grid is available at http://secondlifegrid.net/.

About Vollee

Vollee streams a console gaming experience to 3G phones, offering a radically different user experience than previously seen in mobile gaming. By providing the highest quality always-connected games through its subscription service, people can now discover the fun of high-end video games on their mobile handsets. Using its patent-pending VolleeX engine, Vollee delivers an exciting catalog of licensed titles with their original 3D graphics, sophisticated AI and deep game play.

Vollee's service allows video game and PC software publishers to safely enhance and expand the reach of proven franchises, maximize return on original investment, leverage cross-marketing on new titles and extend existing online gaming communities to mobile at a fraction of the cost and time. Vollee offers mobile operators a showcase for 3G networks, increased ARPU through extended game play, a greater share of publisher marketing budgets and the opportunity to attract new gaming consumers.

Vollee's publisher partners include Activision and Codemasters and Encore Software, Inc. Vollee is funded by BlueRun Ventures and Benchmark Capital. For more information, visit http://www.vollee.com/.
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 Sony Ericsson experts speak on music, gaming & Mobile TV in January 2008


During January 2008, Sony Ericsson will be speaking at key industry events including CES and MIDEM, sharing technical expertise and business advice in the areas of mobile music, gaming and Mobile TV. Below you will find a brief description of each event with the dates and locations to put in your diary.

Running in parallel to the main CES 2008 event, Digital Hollywood at CES can be found in the Las Vegas Convention Center and Sony Ericsson is participating in two sessions:

January 6, 2008: Mobile TV & Video: The establishment of a platform

10:00-11:00: Track III, ME1, Mobile Entertainment
To understand the parameters and momentum behind the move to broadband and video on mobile platforms, it is critical to have a grasp of the technology and the devices which drive the system and define how the end-user will experience mobile video, film and TV. David Thompson, Content Acquisition Manger, Music and Video/ Mobile TV for Sony Ericsson, will be joining this debate with other experts from the fields of mobile technology, content and advertising, from companies who are playing a formative role in the evolution of the mobile broadband environment.


David Thompson.

January 6, 2008: Mobile & Broadband Music: New Platforms + New Technology + More Music + Dynamic Marketplace

13:00-14:00: Track III, ME3, Mobile Entertainment
The partnership among the music industry, mobile community and broadband universe has completely altered the consumer music experience. Victor Fredell, Global Content Acquisition Manager for Music at Sony Ericsson, will be joining this lively session where the panel with discuss the phone as music provider, library, retail channel, radio player and more, and examine revenue generation in those processes,



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January 7, 2008: 2008 International CES

Las Vegas Convention Center, Las Vegas, USA
15:00-16:00: The Mobile Platform 2.0: Establishing the Personalized Video, Music, and Communications Experience
Session ID: ME9, room N258, North Hall
David Thompson, Content Acquisition Manager, Music and Video/Mobile TV at Sony Ericsson will be participating in this panel session where the hot topic of evolution of the next-generation mobile platform in the context of end-user expectations will be discussed.



January 9, 2008: Billboard Digital Music Live!
The Venetian, Las Vegas, USA
16:00-16-45: Devices: Capabilities v copyrights
End-users can get music in an increasing number of ways - portable satellite radio receivers, WiFi-enabled hard drives in the car, mobile streaming, videogame downloads etc. But serious disagreements remain over what's fair use and what's infringement. Victor Fredell, Global Content Acquisition Manager for Music at Sony Ericsson, is participating in this panel to explore both sides of the issue.

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January 24, 2008: 5th Annual Mobile Games Forum 2008

London, UK
13.50: The handsets
Peter Ahnegard, Content Acquisition Manager – Games for Sony Ericsson, will be joining this session as the panel discuss the answers to the following questions:
Do multimedia handsets bring in new consumer groups?
Should we continuously try to support all handsets?
How to make industry standards easier to navigate?
What is needed to make the next generation mobiles into the next generation of gaming devices?



Peter Ahnegard.

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January 27, 2008: MIDEM

Cannes, France
14:30-15:00: MIDEMNET Forum session – Mobile Music, where's the true value?
Room Debussy, level 1
MIDEMNET Forum provides an invaluable update on how digital is driving the music business forward, changing it rapidly and radically. Martin Blomqvist, Director and Head of Content Acquisition and Partner Management at Sony Ericsson will be speaking on this theme when this session debates the true value of mobile music.


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