Is quality relevant?
"I think quality is largely irrelevant," Adam Saltsman, creator of Wurdle, told the crowd during a discussion of independent game development for the iPhone and iPod Touch. "I think the defining thing is how quickly you can describe your product to someone else." This position flies in the face of assertions by other developers during GDC that the iPhone was a powerful platform and not to be underestimated.
The balance of a polished product to the element of 'fun' is probably the biggest factor. For example, Infomedia who created the iFart app, apparently earned over US$250,000 for what surely amounts to very little development compared with more useful applications. The real shame of it all is that there are fantastic iPhone games available. Playing with apps may be like chewing gum, once the flavor is gone, you go for something else, therefore once the fun is out from an app, we look for something else.
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The balance of a polished product to the element of 'fun' is probably the biggest factor. For example, Infomedia who created the iFart app, apparently earned over US$250,000 for what surely amounts to very little development compared with more useful applications. The real shame of it all is that there are fantastic iPhone games available. Playing with apps may be like chewing gum, once the flavor is gone, you go for something else, therefore once the fun is out from an app, we look for something else.
Labels: Iphone
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