Is quality relevant?
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The balance of a polished product to the element of 'fun' is probably the biggest factor. For example, Infomedia who created the iFart app, apparently earned over US$250,000 for what surely amounts to very little development compared with more useful applications. The real shame of it all is that there are fantastic iPhone games available. Playing with apps may be like chewing gum, once the flavor is gone, you go for something else, therefore once the fun is out from an app, we look for something else.
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